
If the player is incapacitated, then the mission ends in failure. Even though all members of the element are equipped with armor, they can be incapacitated quickly. The characters in SWAT 4 are easily injured. If a hostage is killed, the mission is automatically deemed a failure. Some suspects may also pretend to surrender and open fire or run. Suspect reactions to warnings differ-some may attempt to hide and set up and ambush, some immediately surrender, others will flee and some will open fire. Shooting without warning is allowed if the suspect is pointing their weapon at a hostage or a SWAT team member or if they open fire. A single unauthorized use of force deducts 5 points, while deadly force deducts 10 points-in addition to the loss of score because of not taking suspects alive. A non-compliant suspect that does not point his weapon at another person may not be lawfully shot. Shooting without warning is considered unauthorized use of force or deadly force, depending on whether the player kills the suspect. Most situations require the officers to give the suspect a warning to give them the chance to surrender. SWAT 4 uses the concept of authorized and unauthorized use of weapons. Suspects who cannot be arrested or who will not cooperate when verbally challenged must be neutralized according to SWAT protocol. Suspects may also obtain gas masks, helmets, and body armor. The missions progress from poorly armed suspects to well-equipped soldiers with weaponry such as AK-47s. Some mission maps also provide for multiple entry points.Ī perfect score may be gained in a campaign by arresting all suspects and rescuing all civilians, securing all weapons, reporting all status updates, not suffering any losses to the team, and not receiving injury. After the briefing, the player can choose equipment for themselves and the other four officers. Different objectives may include the capture of a specific suspect, finding out the fate of an undercover officer, or defusing explosives. Sniper support may also be provided, but the snipers' views are limited to static parts of the map, often covering a single window. The briefing identifies mission goals, which consists of bringing order to chaos by arresting or neutralizing all suspects, and rescue all hostages or other civilians. For some missions, a 911 call is heard, which can give a clue on what to expect, and what equipment should be chosen for that situation. This allows the leader to see what other members of the element see, and to issue appropriate orders to a team that is in another location.Īll missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the suspects and/or hostages. Additionally, a video camera is mounted on each police officer's helmet. However, orders can be issued from an order selection menu, ranging from clearing a room to covering an area and handcuffing a compliant person. The player does not assume direct control over the other officers. The teams are assigned colors, "red" or "blue". The player is the leader in a five-man SWAT element made up of the leader and four other men that are divided into two pairs, called "teams". On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured, as each of these actions result in the loss of more than 5 points. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. In addition, players must follow strict protocol to ensure proper use of force. For example, it encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. The game aims to have gameplay similar to real SWAT experience. The missions are not related and there is no overarching storyline. SWAT 4 features a single-player campaign in which the player has to lead their SWAT element through 13 missions. A SWAT team clearing out a subway maintenance tunnel during a multiplayer co-op game Single player
